Sunday, September 15, 2019

2019 Season 3 Dirt Oval Series Stats



Individual Series Stats

  • AMSOIL USAC Sprint Car

  • DIRTcar 305 Sprint Car Series

  • DIRTcar 360 Sprint Car Series

  • DIRTcar Class C Street Stock Series - Fixed

  • DIRTcar Limited Late Model Series

  • DIRTcar Pro Late Model Series

  • DIRTcar Street Stock Series - Fixed

  • DIRTcar UMP Modified Series

  • iRacing Dirt Legends Cup

  • iRacing Dirt Midget Cup

  • USAC 360 Sprint Car Series

  • WoO Late Model WC Series

  • World of Outlaws Late Model Series

  • World of Outlaws Late Model Series - Fixed

  • World of Outlaws Sprint Car Series
  • 2019 Season 3 Oval Series Stats



    Individual Series Stats

  • iRacing Street Stock Series - R

  • iRacing Advanced Legends Cup

  • iRacing Late Model Tour

  • NASCAR iRacing National Series

  • NASCAR SK Modified Weekly Series

  • iRacing Street Stock Series - C

  • NASCAR iRacing Tour Modified Series

  • iRacing Super Late Model Series

  • NASCAR iRacing Class C Fixed

  • IndyCar Series - Oval - Fixed

  • NASCAR iRacing Class B Fixed

  • iRacing Silver Crown Cup

  • iRacing Sprint Car Cup

  • NASCAR iRacing Class A Fixed

  • NASCAR iRacing Class A
  • 2019 Season 3 Road Series Stats



    Individual Series Stats

  • Advanced Mazda MX-5 Cup Series

  • Classic Lotus Grand Prix

  • Fanatec Global Challenge

  • Fanatec GT Challenge

  • Ferrari GT3 Challenge - Fixed

  • Global Mazda MX-5 Cup

  • Grand Prix Legends

  • IMSA Sportscar Championship

  • IndyCar Series - Road

  • iRacing Endurance Le Mans Series

  • iRacing F3 Championship

  • iRacing Formula 3.5 Championship

  • iRacing Formula Renault 2.0

  • iRacing Grand Prix Series

  • iRacing Grand Touring Cup MC

  • iRacing Le Mans Series

  • iRacing Spec Racer Ford Challenge

  • iRacing V8 Supercars Series

  • Kamel GT Championship

  • Porsche iRacing Cup

  • Pro Mazda Championship

  • Radical Racing Challenge C

  • Ruf GT3 Challenge

  • Sim-Lab Production Car Challenge

  • Skip Barber Mustang Series presented by Lime Rock

  • Skip Barber Race Series

  • VRS GT Endurance Series

  • VRS GT Sprint Series

  • Wednesday, August 7, 2019

    Fanatec DD1

    It's here! It's even installed and configured!


    I'm still testing out the native Fanatec settings, but have initially settled on the following configuration for iRacing:

    SEN - Sensitivity - auto (1080) 
    FFB - Force Feedback - 50
    SHO - Shock/Vibration - default (not used by me) 
    ABS - ABS - default (not used by me) 
    FOR - Force Effect - 100 
    SPR - Spring Effect - 100 (not used by iRacing) 
    DPR - Damper Effect - 100 (not used by iRacing) 
    NDP - Natural Damper - 40 
    NFR - Natural Friction - 15 
    FEI - FFB Intensity - 60 
    APM - APM Mode - default 
    

    My initial review after ~20 hours of driving time mirrors what I've read from other's:

    The range of the torque strength available is immense. The jump up from my trusty 5 year old G27 is as huge as you'd expect. As you can see from the settings I'm using above, I've got it dialed in to only use 30% of the available strength. In my opinion, the fidelity and immediacy of the feedback is the real benefit.

    Sunday, June 30, 2019

    iRacing 3rd Party Applications

    I use GameCrew, that allows you to manage your companion apps for your favorite games. I use a profile to auto launch the following:


    irFFB uses the 360 Hz telemetry data made available by iRacing to generate force feedback effects. The 360 Hz rate is superior to the normal 60 Hz FFB that iRacing outputs. It also includes options for "enhanced" effects such as "seat of the pants" that helps drivers feel when the car is losing rear traction.


    Crew Chief uses data from the iRacing SDK to build up a picture of what's happening on track, and then informs the driver with audio messages. Crew Chief includes a 'spotter' to give messages when opponents are along side, as well as a ton of other race information. It also includes voice recognition so you can ask it various questions about what's going on in the race.


    JRT is an extremely powerful app that reads in data from the iRacing SDK and can be used to display dashboards, timing lists, fuel information, track maps, and a whole lot more. I use it to display a custom dash and a timing screen on two old android phones.


    SimHub is a program where you can add external hardware to your simulator. From dashboards to bass shakers, many possibilities are available and everything is modular. I use it to control my bass shakers, and to display a custom dash on yet another android phone.


    iRacingConfig is a free iRacing desktop app that allows you to edit all iRacing INI files simultaneously using a simple interface to create a single profile that you can edit, copy and apply to iRacing at any time. iRacingConfig was created to make it easy to manage multiple config profiles that you may need for different purposes such as VR racing, video editing, test sessions, watching replays, frame rate testing etc. It allows you to create multiple profiles that you can apply to iRacing before its run to save you from having to startup iRacing, make changes, and then restart it for the changes to take effect.


    By running the TelemetryLogger, all your driving data uploads seamlessly to the cloud and is available for analysis on your PC, laptop or tablet. The easy-to-use Driving Analyzer can help you identify where and why you are losing time. I spend a lot of time comparing my laps to my team mates.


    I couldn't live without beeps telling me when to shift. You can find an updated vehicles.ini file, with all the new cars in it over here: https://github.com/samkatakouzinosracing/nspace.hu-soundshift


    Trading Paints lets you see everyone's custom car liveries in iRacing.

    Friday, June 7, 2019

    2019 Season 2 Road Series Stats

    For the last few seasons I've been generating some rather in-depth "info-graphic" style end of season stats and sharing them on the iRacing forum for each series. Here's the stats for all the 2019 Season 2 special events and road series:

  • Daytona 24


  • 24 Hours of Nurburgring


  • 24 Hours of Le Mans


  • Advanced Mazda MX-5 Cup Series


  • Classic Lotus Grand Prix


  • Fanatec Global Challenge


  • Fanatec GT Challenge


  • Ferrari GT3 Challenge - Fixed


  • Global Mazda MX-5 Cup


  • Grand Prix Legends


  • GT Endurance Pro Qualifier


  • IMSA Sportscar Championship


  • IndyCar Series - Road


  • iRacing Endurance Le Mans Series


  • iRacing F3 Championship


  • iRacing Formula 3.5 Championship


  • iRacing Formula Renault 2.0


  • iRacing Grand Touring Cup MC


  • iRacing Le Mans Series


  • iRacing Production Car Challenge MC


  • iRacing Spec Racer Ford Challenge


  • iRacing V8 Supercars Series


  • Kamel GT Championship


  • Porsche iRacing Cup


  • Pro Mazda Championship


  • Radical Racing Challenge C


  • Ruf GT3 Challenge


  • Skip Barber Race Series


  • VRS GT Sprint Series


  • VRS GT Endurance Series


  • I can generate versions of these which highlight particular drivers. Below I've included an example of this showing just 1 table and graph that highlights myself and 2 of my friends:


    I accept a $5 iRacing credit donation in return for generating personalised output. Drop a comment if you're interested.

    Thursday, April 11, 2019

    Bass Shakers

    After checking out Barry's video review of the Sim Racing Studio ShakeKit rumble seat pad thingo, I started to research the Dayton Tactile Transducer pucks that he revealed to be used the SRS product.

    I decided to buy 4 of the Dayton pucks, a cheap USB soundcard, and hunted down a 2nd hand sound system amp to drive them. I DIY'd a solution to mount everything under my wooden seat box that I have my scavenged car seat bolted onto. The project wasn't very difficult and the results really impressed me. I found that the amazing SimHub software did everything I needed and more. I've since started using SimHub to drive the dash I display on my old android phone too.

    I now can't imagine sim racing without the tactile feedback that the Dayton pucks provide.